Archery is a sport and hobby which involves practice to improve upon, similar to most physical activities. This project’s aim was to establish whether or not the base components of a virtual reality simulation are enough to elicit improvement in the participant’s scores over the course of a week’s virtual reality training.
Set of virtual tools designed solely for the purpose of this project.
Six participants carried out a week’s worth of virtual reality training inside a simulation developed specifically for the purposes of this project’s research. The virtual reality research task consisted of two rounds of ten arrows a day for each participant. At the end of the week, all of the participants went to a physical archery range to test if their improvements in virtual environment reflected that of the real world.
The outcome of the study shows that 66.66% of the participants made improvements on average as a whole throughout the week, displaying increases in scores compared to the first day from 3.51% all they way up to 36.15% for the most improved participant.
Results of the study support the hypothesis that virtual reality is a viable training tool for individuals that want to improve upon their physical skills. Furthermore, the psychology of the individual is also interesting as the general mood of the participants seems to have had an influence on the score outcome. This mood factors should be considered for follow up research, as scores in VR training declined toward the end of the training week.